Draw a Braun watch in Illustrator

Posted on May 30, 2011 in adobe, design, tutorial | 2 Comments
Draw a Braun watch in Illustrator

Then go again to Effects > Distort & Transform > Transform and set Copies to 59 , Angle to 6° , Horizontal movement to -12,021 mm and Vertical movement to 0,630 mm . sixtytable sixtyminutes Note that the Reference Point Locator (in the red) has to be on top because the top of the box aligns with the edge of the circle. … Make a gradient with three color stops, gray to white, using these values: R 255, G 255, B 255 R 172, G 172, B 172 R 83, G 83, B 83 . firstgradientmixing Grab the center of the Gradient Annotator and move it 2 mm to right and 2 mm up.

Calculate multiple objects in a circle in Illustrator

Posted on May 18, 2011 in adobe, design, tutorial | 4 Comments

And to make this a bit more complicated, maybe you want to be able to edit those objects after you have placed them in a circle without having to do everything over again if you need to change. … All you have to do is to fill in the diameter of the circle and the number of objects that you want on the circle and you get the Horizontal and Vertical values you need to fill in to make everything fit. CalculatorIllustrator I am not sure if anyone cares to know the math behind this calculator but here is a picture which I used when I was figuring this out.

Making seamless patterns in Illustrator

Posted on May 2, 2011 in adobe, design, tutorial | No Comments
Making seamless patterns in Illustrator

Then make them Global by double clicking each color and check the Global checkmark in the dialog box that opens. globalcolor3 You can also start by making a few boxes to match your colors and when you are satisfied you can make a Color Group by clicking the Color Group icon at the bottom of the Swatch panel. … First select the object in the upper left corner and drag the Appearance icon of the object to the Graphic Style panel. graphicstyles Now, placing any object over a 60 by 60 mm square and applying the Graphic style it will add the same effect to that object.